Tidligere på ugen blev både Titan eSport og Epsilon eSport diskvalificeret fra Dreamhack Winter 2014 CS:GO turneringen. Mens sidstnævnte har været relativ stille omkring episoden, har Titan eSport reageret helt anderledes. Nu går de igen ud officielt og kritiserer Valves beslutning og klager over ingen kommunikation.

Dreamhack Winter 2014 er efterhånden blevet til årets mest debatterede event. Tildels på grund af den store præmiepulje, men primært grundet den enorme røre, der har været, hvad angår hele sagen omkring det med snyd fra flere af holdene.

Som nævnt tidligere er Titan eSport ikke tilfreds med, at hele holdet blev udelukket, fordi Hovik "KQLY" Tovmassian havde benyttet sig af ulovlige hjælpemidler og derefter var blevet VAC-banned. 

In a case like this where a player is accused, we cannot as an organization, a community, as players or as media, be made to rely solely on the statements of the player involved. We have no opportunity to check the validity of the player’s comments, to know if the third party program was used during professional play, in a specific competition, or if the offense itself should now legitimately call into question a title or event qualification. We are left without certainty in a climate of untenable doubt.
Udtalelsen fortsætter med, at hvis KQLY har været i stand til at snyde i månedsvis foran så mange mennesker til offline events, snyde så mange forskellige anti-cheat programmer, som der ofte er et krav om, at holdene skal bruge, når de deltager i online turneringer, skal der gøres noget med det samme.

I do not shy away from responsibility when it comes to the fact that we worked with a player who may have cheated in a team context, and believe me, this fact affects me, the team and the entire organization a great deal. I personally will be more vigilant and put more effort into making sure that this sort of suicidal behavior is prevented from ever occurring again. However, we aren’t the only ones working on cheat prevention. Valve and the tournament organizers are both partly responsible for providing systems which effectively and reliably target cheats.

In KQLY’s case, he is a player who’s been competing on a professional level for more than a year and a half, who participated in a lot of online tournaments with multiple anti-cheat programs, as well as several off-line events, on servers protected by Valve, in front of thousands of spectators. If in the end it turns out that he tricked us all for months, you can hopefully understand what a simplification it would be blaming Titan for everything. This in turn is why I find DreamHack and Valve’s decision, and some of your comments, very harsh towards us.

Here we can again look at professional sports, which benefit from federal organizations making sure that everyone’s rights are respected. In cases like these, the whole team would have been penalized only if it was proven that other team members or team management were involved, either through malevolent action or omission of action after becoming aware of the situation. I ask myself if this is in fact what DreamHack and Valve are suggesting?

Det fulde udtalelse fra holdets manager, Jérôme "NiaK" Sudries, kan læses her på Titan eSports officielle hjemmeside.