Bits and pieces from the post-announcement press conference:
No release date as of yet.
Development in its "early stages" despite being underway for over four years.
Brand new in-house engine developed for Diablo III. Includes Havoc physics.
Co-op is fully integrated into the game's design.
Will also be released on Mac.
Similar in length to Diablo II.
Takes place twenty years after Diablo II expansion pack.
Only fifty people working on the game at the moment. Content creation the current focus.
New Battle.net will debut with StarCraft II. Even more features by the time Diablo III launches.
No console release of Diablo III planned. Other Blizzard title staying on PC and Mac also.
Pay to play? Totally undecided, though it could vary between regions. For example, China may because of the popularity of internet cafes and the strict gaming laws that are meant to prevent people becoming addicted.
Could be up to 100 enemies on-screen at a time.
The ice splash page malarkey was Diablo all along, ditto on the eyes. I am vindicated. The penguin remains a mystery, however.
Hellgate: London-esque randomness is in, to an extent. Some maps and what have yous will be static.
Low-spec [computer] losers are being catered to.
World of Warcraft and The Legend of Zelda heavily influenced boss design and boss gameplay mechanics.
E-Sports support is a possibility. Team is attempting to form a business plan that works for that crowd.
No character customisation, just gender selection.
PvP will likely be included at release.
Voice communication will be improved.
Beta is a possibility.
---
Diablo III takes place twenty years after the Lord of Destruction Diablo II expansion pack:
Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.
When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.
A list of game features has also been made available:
Explore a fully-realized Sanctuary – the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.
Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past: such as the fierce Barbarian.
Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havoc physics system.
Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier – and cooperative gameplay more fun.
Tror at det er nogle Diablo designer, som ik arbejder ved blizzard mere, som så kom ind i det firma som lavet Hellgate london, og som udtalte at det var diablo 3 :) men det har intet med hinanden at gøre overhovedet
tror at det er noget i den stil, mener ihvertfald at ha læst det
helt sikkert... det bliver en hurtig dille. ikke hvad jeg vil kalde potentiel kommende "klassiker". men bare endnu et spil som ryger gennem systemet og ud i intetheden. tror aldrig det kommer til og slå igennem! :D
Try not to be a man of Succes, but a man of Value!
Diablo2 er så pisse overvurderet at det gør helt ondt, spillet har jo ingen udfordring what so ever at byde på og mangler generelt bare dybde. Det virker ikke til at Diablo3 bliver meget anderledes og jeg fatter simpelthen ikke hvad folk ser i så simpelt et koncept. Folk der kan lide den slags spil burde give sig i kast med Baldurs gate serien eller evt. Morrowind, The Elder scrholls hvis man foretrækker first person og hvad de så ellers hedder i den serie. Både historie, dybde i forhold til gameplay og udfordringen er langt større i de spil, desuden ligger der også mange flere timers spil i de spil, hvorimod selv en 5-årig vil kunne komme igennem diablo på ingen tid.
Suk, skrev lige verdens længste reply også sagde den, at jeg ikke er logget ind.. gider ikke skrive det hele igen....
en enkelt ting: Folk kender spillet og tingene i dét, ikke som i WoW, hvor der er 400000000000000 items.. Derfor spiller "trofaste" stadig..
Nå jo, en enkelt ting, tjekkede igår hvor mange der stadig spiller det.. kl 00.30 var der 250.000 på. :D
Jeg sætter ikke spørgsmålstegn ved om spillet er populært, jeg argumenterer bare for at jeg ikke fatter at det er så populært. For mig indikerer det et eller andet sted hvor hjernedøde mennesker bare er, at de kan sidde og bliver underholdt af sådan en gang lort når der findes så mange alternativer derude der har så meget mere at byde på.
Desuden kan jeg slet ikke relatere til dit argument. Du nævner wow som nok er det mest populære spil i den type genre nogensinde - nævner det du mener er en svaghed ved spillet "de mange items" og begrunder at Diablo er populært fordi det er så skide let at have overblik over, samtidig slynger du ud at der er 250.000 der spiller Diablo hvor der til sammenligning er en helt del flere der spiller wow. Pænt dårlig eksempel men jeg forstår godt argumentet, der er mange der spiller Diablo fordi spillet er så skide simpelt og ingen dybde har. Den konklusion var jeg allerede nået frem til i min første kommentar hvis man læser lidt mellem linierne, mit problem er bare at jeg ikke forstår hvorfor!? Det er jo kedeligt at spille et så ensformigt spil, som samtidig er pisselet. Det synes jeg i hvert fald. :)
Jeg mener bare, 250.000 er mange i forhold til at spillet er så enformet og let.
Min personlige "mening" eller hvad jeg skal kalde det, er at folk spiller det, fordi de kender det og i stedet for at lave det samme hele tiden, trader man indtil man har det bedste... Tror det er derfor.
No release date as of yet.
Development in its "early stages" despite being underway for over four years.
Brand new in-house engine developed for Diablo III. Includes Havoc physics.
Co-op is fully integrated into the game's design.
Will also be released on Mac.
Similar in length to Diablo II.
Takes place twenty years after Diablo II expansion pack.
Only fifty people working on the game at the moment. Content creation the current focus.
New Battle.net will debut with StarCraft II. Even more features by the time Diablo III launches.
No console release of Diablo III planned. Other Blizzard title staying on PC and Mac also.
Pay to play? Totally undecided, though it could vary between regions. For example, China may because of the popularity of internet cafes and the strict gaming laws that are meant to prevent people becoming addicted.
Could be up to 100 enemies on-screen at a time.
The ice splash page malarkey was Diablo all along, ditto on the eyes. I am vindicated. The penguin remains a mystery, however.
Hellgate: London-esque randomness is in, to an extent. Some maps and what have yous will be static.
Low-spec [computer] losers are being catered to.
World of Warcraft and The Legend of Zelda heavily influenced boss design and boss gameplay mechanics.
E-Sports support is a possibility. Team is attempting to form a business plan that works for that crowd.
No character customisation, just gender selection.
PvP will likely be included at release.
Voice communication will be improved.
Beta is a possibility.
---
Diablo III takes place twenty years after the Lord of Destruction Diablo II expansion pack:
Two decades have passed since the demonic denizens, Diablo, Mephisto, and Baal, wandered the world of Sanctuary in a vicious rampage to shackle humanity into unholy slavery. Yet for those who battled the Prime Evils directly, the memory fades slowly and the wounds of the soul still burn.
When Deckard Cain returns to the ruins of Tristram's Cathedral seeking clues to new stirrings of evil, a comet from the heavens strikes the very ground where Diablo once entered the world. The comet carries a dark omen in its fiery being and it calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells – and even the failing luminaries of the High Heavens itself.
A list of game features has also been made available:
Explore a fully-realized Sanctuary – the living, breathing gothic fantasy world of Diablo III rendered in gorgeous 3D.
Battle the unholy forces of the Burning Hells with all-new character classes like the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past: such as the fierce Barbarian.
Rain Hell on your enemies wielding the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage - all powered by the Havoc physics system.
Experience the intensity of multiplayer Diablo III over an all-new, wickedly-enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier – and cooperative gameplay more fun.