Skal du lege med virtual reality-headsettet Oculus Rift, så har udviklerne endelig annonceret deres fastlagte hardwarekrav.
- NVIDIA GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
- Compatible HDMI 1.3 video output
- 2x USB 3.0 ports
- Windows 7 SP1 or newer
Disse krav kommer til at holde hele Oculus Rifts livstid, og selvom kravene kan virke lidt høje og dyre nu, så falder de i pris, fortæller Oculus-chefen Atman Binstock.
Given the challenges around VR graphics performance, the Rift will have a recommended specification to ensure that developers can optimize for a known hardware configuration, which ensures a better player experience of comfortable sustained presence. The recommended PC specification is an NVIDIA GTX 970 or AMD 290, Intel i5-4590, and 8GB RAM. This configuration will be held for the lifetime of the Rift and should drop in price over time.
De forholdsvis høje krav skyldes, at VR-spil kræver omkring 3 gange så meget regnekraft som 1080p gaming gør. Atman forklarer det således:
On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.
Oculus RIft udkommer i Q1 2016, og visse heldige sjæle med forudbestillinger vil modtage deres VR-headset allerede i slutningen af 2015.